Mutant
From Talisman Wiki
Card info
Character: Mutant
Start: Forest
Alignment: Evil
Strength: 2
Craft: 2
Life: 5
Fate: 3
Special Abilities
- When you begin the game, roll 1 die to determine your starting bonus:
- 1) Gain 1 Strength, 1 Craft, 1 life, and 1 fate.
- 2) Gain 2 Strength and 2 life.
- 3) Gain 2 Craft and 2 fate.
- 4) Gain 2 Craft and 2 Spells.
- 5) Gain 2 Strength and 1 Craft.
- 6) Gain 2 Craft and 1 Strength.
- At the start of your turn, if you have 2 or more life, you may lose 1 life to mutate. If you do, roll 2 dice:
- 2) Lose 1 Strength and 1 Craft.
- 3) Lose 1 Strength or 1 Craft.
- 4) Lose 1 life.
- 5) Lose 1 fate.
- 6-7) Heal 1 life and replenish 1 fate.
- 8) Gain 2 fate.
- 9) Gain 2 life.
- 10) Gain 1 Strength.
- 11) Gain 1 Craft.
- 12) Gain 1 Strength and 1 Craft.
Copies of this Card: 1 ( 1 in The Cataclysm Expansion; )