Mutant

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Mutant

Card info

Character: Mutant

Start: Forest

Alignment: Evil

Strength: 2

Craft: 2

Life: 5

Fate: 3


Special Abilities

  • When you begin the game, roll 1 die to determine your starting bonus:
1) Gain 1 Strength, 1 Craft, 1 life, and 1 fate.
2) Gain 2 Strength and 2 life.
3) Gain 2 Craft and 2 fate.
4) Gain 2 Craft and 2 Spells.
5) Gain 2 Strength and 1 Craft.
6) Gain 2 Craft and 1 Strength.
  • At the start of your turn, if you have 2 or more life, you may lose 1 life to mutate. If you do, roll 2 dice:
2) Lose 1 Strength and 1 Craft.
3) Lose 1 Strength or 1 Craft.
4) Lose 1 life.
5) Lose 1 fate.
6-7) Heal 1 life and replenish 1 fate.
8) Gain 2 fate.
9) Gain 2 life.
10) Gain 1 Strength.
11) Gain 1 Craft.
12) Gain 1 Strength and 1 Craft.
  • If you would be turned into a slimy little Toad, you may cancel the effect and lose 1 life instead.


Copies of this Card: 1 ( 1 in The Cataclysm Expansion; )



Expansions