Talk:Druid

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Clarifications

If the Druid draws an Event which affects alignment, he can immediately alter his alignment to gain benefit from the card.

The Druid's 'gain his full complement of Spells...' ability is a free action that triggers automatically as soon as he lands on a Woods space. He still must encounter the space (or other characters on it).

If the Knight lands on the same space as the Druid with an evil or neutral alignment (or an evil or neutral character with the Druid Staff) and declares that he is attacking him , the other character CAN'T evade the Knight by changing his alignment to good. He CAN switch alignment as soon as the Knight enters the space but before the Knight's player declares the attack.

Characters can't change alignment more than once per turn (this rule doesn't apply for forced / involuntary alignment changes).