Lord of Darkness

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The Treasure Chamber is the last space in the Dungeon. It contains vast riches and magical artefacts, but it is also the lair of the most powerful creature in the Dungeon – the Lord of Darkness. When a character reaches the Treasure Chamber, he must end his move there, even if he has more movement available.

When a character ends his move in the Treasure Chamber, he must fight the
Lord of Darkness. If he defeats the Lord of Darkness, he may claim treasure from the demon’s horde. Finally, whether the character defeats or was defeated by the Lord of Darkness, the character emerges from the Treasure Chamber.

A character fighting the Lord of Darkness may choose to battle or wage psychic combat against him. The Lord of Darkness has Strength 12 and Craft 12. Fighting the Lord of Darkness is conducted according to the normal rules governing attacks, save that the Lord of Darkness cannot be evaded, and only characters may attack the Lord of Darkness; Followers, Spells, or Objects cannot fight in a character's place. If a character is defeated, he must lose one life as normal (use of an Object, Spell, or special ability that would prevent life loss may prevent this as normal).

Players should record or remember the attack scores of both the character and the
Lord of Darkness. They will be needed when determining where the character emerges after leaving the Treasure Chamber.