Magus
From Talisman Wiki
Card info
Character: Magus
Start: City
Alignment: Evil
Strength: 2
Craft: 4
Life: 4
Fate: 1
Special Abilities
- You begin the game with 1 Spell.
- If you do not have any Spells at the start of your turn, you may gain 1 Spell.
- Whenever you acquire a Follower, they become indoctrinated to fight with you during psychic combat. You may use all, none, or some of your Followers to fight with you in any psychic combat of your choice. Each Follower used in this way adds 1 to your Craft during psychic combat. If a character defeats you in psychic combat, he may kill one of your Followers that fought with you, in addition to his normal reward.
Copies of this Card: 1 ( 1 in The Sacred Pool Expansion; )