Werewolf (NPC)
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Card info
Title: Werewolf (NPC)
Whenever a character rolls a 1 for his move, he must roll 1 die and move the Werewolf that number of spaces at the end of his turn. If it is Night, the Werewolf must end its movement in the first space that it enters with a character.
Werewolf Chart
When the Werewolf lands on your character, you must roll 1 die (add 1 to your score if you are a Lycanthrope):
- 1) You become a Lycanthrope (take a Lycanthrope Card).
- 2) Lose 1 life then immediately roll again on this chart.
- 3) One of your Followers, determined at random, is killed. If you have no Followers, you lose 1 life instead.
- 4) The Werewolf attacks you with a Strength of 8.
- 5) The Werewolf teleports to another character of your choice, who must immediately roll 1 die on this chart.
- 6+) You may either heal all of your lives, replenish all of your fate, discard any Adventure Card from the board, or teleport to any space in this Region as your next move.
Copies of this Card: 1 ( 1 in The Blood Moon Expansion; )